Ridia

Basic Info
Original Creator: JPG/JPG816

Type: Original

A universe revolving around the conflict of three city-states within the Ridia region: Felinix, Mih-nos, and Hydrael.

Felinix is a roughly steam-punk era type city-state that focuses on the advancement of intellect and science - its specialty is a form of technology called Bio-Tech - the combination of genetic restructuring and technology. Currently in a prototype phase. Denizens are characterized by articulate speech and heightened magical ability as well as adeptness with technology.

Hydrael is a theocracy-based city-state that revolves around the worship of a God and Goddess known respectively as the Artisan and the Immaculate. Emphasizes obedience to religious authority and unity in serving the Artisan and the Immaculate. Denizens are characterized by sensitivity to the spirits as well as nigh-zen-levels of tranquil focus.

Mih-nos is a slums-like city-state with a sprinkling of very traditional cultural areas. Emphasizes "survival of the fittest" for the most part and is mostly run by a brutish criminal element. Might is right.

Known Sub-Universes
N/A

Rank B Canonite
Trinity Blade Weaponry - the weapons wielded by the Trinity Blades often have a bond with the wielder, which is strengthened over time spent with the wielder. At first, they are no better than any normal armament out there. Over time, they tend to transform to best complement the wielder's strengths. A brutish brawler's warhammer may grow spikes or a weighted head and a duelist's sword may become lighter and sharper. Kari's "Spirit Flame" is a prime example of such a weapon - it has grown the ability to channel her effigy energies. Without proper instruction, these weapons remain as useful/less as normal armaments.

Associated Wildlife and Races
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 * Effigy - Effigies are spirits that are attracted by and feed upon emotions. Their arrival is generally marked by a certain "void" in one's emotions - as if suffering from a severe sudden depressive episode. Prolonged exposure leads to an individual becoming a temporary host for an Effigy. The arrival of stronger effigies is marked by the surrounding landscape become noticeably more monochrome - as if color itself was drained from the world.
 * Dire Wolves - Ridian Dire Wolves are wolves that are the size of small elephants, and tend to be treated like mounts, coming in war wolf and domesticated varieties.
 * War Wolves tend to give little regard to the rider's safety at the rider's behest - they focus on getting from point A to point B as fast and as suddenly as possible. The rider in such cases is expected to work with the wolf to stay on-board and still fight efficiently. Due to this, war wolves are often paired with riders for life so that accidents and mishapss are minimimzed.
 * Domesticated Wolves tend to pull carts and carriages - while they can fight due to their overly large size, they are not nearly as fiercesome as their bred-for-war brethren.